AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Ukraine Q2 2024
Explore the performance of the top 5 high fantasy games on iOS in Ukraine during Q2 2024, focusing on trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, the high fantasy game genre saw varied performances among the top apps in Ukraine on the iOS platform. Here’s a breakdown of the metrics for the top 5 games, based on data from Sensor Tower.
Squad Busters from Supercell, released at the end of May, recorded an initial surge in downloads, peaking at 108K in the first week. However, subsequent weeks saw a significant drop, with downloads falling to 7.5K by the end of June. Revenue for the game started at $8.3K and then decreased to around $4.0K towards the end of the month. Weekly active users followed a similar trend, starting at 81K and dropping to 16K by the last week of June.
Epic War:Make You Stronger from Genesis Network had a steady performance in terms of revenue, starting Q2 with $1.9K and peaking at $2.2K mid-June before dropping to $0.8K by the end of the quarter. Downloads saw a steep decline, starting at 11K in early April and dwindling to just 189 by the end of June. Weekly active users remained relatively stable, fluctuating slightly around the 26K mark.
Solo Leveling:Arise by Netmarble Corporation, released in early May, experienced a high initial revenue of $7.5K, which gradually decreased to $2.5K by the end of June. Downloads also declined steadily from 29K in the first week to 0.9K by the last week of June. However, weekly active users showed resilience, starting at 28K and ending at 21K, with a slight increase mid-June.
Clash Royale from Supercell maintained a consistent revenue stream, starting at $9.1K in early April and ending at $5.0K in late June. Downloads remained stable, fluctuating between 2.7K and 3.7K throughout the quarter. Weekly active users saw a gradual decline from 30K in early April to 24K by the end of June.
Clash of Clans, also by Supercell, showed a strong start in April with a revenue of $14K, but it saw a decline to $5.3K by the end of June. Downloads were relatively stable, ranging from 2.3K to 3.5K. Weekly active users exhibited a downward trend, starting at 60K in early April and dropping to 39K by the last week of June.
For more detailed insights and data, visit Sensor Tower.